According to legend, Iroul was a kind vampire girl who helped the divine clan through a crisis. Due to this, God granted her wish of allowing Vampires to walk in the sun. Now, in this world where vampires and humans coexist, you play as Leia Ephelis who begins her new life at Star Mirror School of Witchcraft and Wizardry in the Department of Light Magic. However, one day her father gets murdered by a vampire, leaving her in devastation. So, she begins the quest of finding out the truth of her dad's death and who killed him. Along the way, she falls in love with one of her classmates.
I want to note that this game mainly functions in what I like to call a "point and click" style set up. This essentially means that beyond the typical visual novel and choices, you need to increase stats to a certain level for the character you want, go to 'work' and earn money to buy gifts for that character (to increase affection points), and have successful dates enable to successfully continue the storyline. Personally, I don't enjoy games with these types of set-ups as much compared to typical Otomes, but again this is just a personal preference.
Review:
Oh BloodCode, my dear poor BloodCode how you gave me so many mixed emotions. Originally, I was drawn in by its cheap price and cute art style, but sadly I was sorta disappointed by some aspects of the game... I can hear your thoughts, “but why is BloodCode so bad it has a really cool name and it is about hot vampire boys.” Well honestly it's not bad, it just has some flaws.
Perhaps it is just the translation, but I feel like the interactions between characters is a bit underdeveloped and overall feels a bit unnatural. Even by the end of a route, I never once experienced "the feels"- I just didn't feel that connection with the characters. Also, the game just seems weirdly paced in general--
For example: In the intro, you encounter Christ because you hear someone in the infirmary and you want to check it out for some reason. After a pretty simple conversation, he tells you that he'll show you around campus. So, instead of the campus, he shows you a convenience store. Then after you look around for 0.2 seconds, you tell him that he should visit the church with her sometime now that they're friends. Suddenly he is like "...as friends..."- dude you were just introduced as a character 2 minutes ago. Then *BOOM* it shows his sad backstory about his mom. Like... What just happened??? Keep in mind this all happens in about a 5-minute span of playing.
Lastly, many of the characters don't pertain to the initial storyline given- if you're interested in that, I recommend playing Jesse and Christ. If you're not invested to the original storyline and are here for some hot vampire boys, romance, and vampire drama (at a cheap price) you might not be that bothered by this.
Honestly, considering the game is like $6, BloodCode is really not that bad. You get several hours of gameplay, some good art, and a decent storyline. Although the "point and click" set up is not my favorite, some people do enjoy it. To be honest, I'm used to playing games by big companies like Cheritz, Aksys Games, and Otomate, so my standards are skewed. However, considering this is made and translated by a smaller company, it's decent and I didn't have that bad of a time playing it.
I want to note that this game mainly functions in what I like to call a "point and click" style set up. This essentially means that beyond the typical visual novel and choices, you need to increase stats to a certain level for the character you want, go to 'work' and earn money to buy gifts for that character (to increase affection points), and have successful dates enable to successfully continue the storyline. Personally, I don't enjoy games with these types of set-ups as much compared to typical Otomes, but again this is just a personal preference.
Review:
Oh BloodCode, my dear poor BloodCode how you gave me so many mixed emotions. Originally, I was drawn in by its cheap price and cute art style, but sadly I was sorta disappointed by some aspects of the game... I can hear your thoughts, “but why is BloodCode so bad it has a really cool name and it is about hot vampire boys.” Well honestly it's not bad, it just has some flaws.
Perhaps it is just the translation, but I feel like the interactions between characters is a bit underdeveloped and overall feels a bit unnatural. Even by the end of a route, I never once experienced "the feels"- I just didn't feel that connection with the characters. Also, the game just seems weirdly paced in general--
For example: In the intro, you encounter Christ because you hear someone in the infirmary and you want to check it out for some reason. After a pretty simple conversation, he tells you that he'll show you around campus. So, instead of the campus, he shows you a convenience store. Then after you look around for 0.2 seconds, you tell him that he should visit the church with her sometime now that they're friends. Suddenly he is like "...as friends..."- dude you were just introduced as a character 2 minutes ago. Then *BOOM* it shows his sad backstory about his mom. Like... What just happened??? Keep in mind this all happens in about a 5-minute span of playing.
Lastly, many of the characters don't pertain to the initial storyline given- if you're interested in that, I recommend playing Jesse and Christ. If you're not invested to the original storyline and are here for some hot vampire boys, romance, and vampire drama (at a cheap price) you might not be that bothered by this.
Honestly, considering the game is like $6, BloodCode is really not that bad. You get several hours of gameplay, some good art, and a decent storyline. Although the "point and click" set up is not my favorite, some people do enjoy it. To be honest, I'm used to playing games by big companies like Cheritz, Aksys Games, and Otomate, so my standards are skewed. However, considering this is made and translated by a smaller company, it's decent and I didn't have that bad of a time playing it.
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